﻿package Gameplay.Events
{	
	import flash.events.Event;

	public class MarkFailedEvent extends Event
	{
		public static const MARK_FAILED:String = 'MARK_FAILED';
		
		private var FStripID: int;
		
		public function MarkFailedEvent(bubbles: Boolean = false, cancelable:Boolean = false):void
		{
			super(MARK_FAILED, bubbles, cancelable);
		}
		
		public function get StripID():int
		{
			return FStripID
		}
		
		public function set StripID(AID:int):void
		{
			FStripID = AID;
		}
	}	
}
